LO1
1.1-
As I began Games development I had little to no skills of animation
sprites, sound editing or any knowledge of how to use game maker. During these
few couple weeks I have learned how to animate, create usable sounds, create
pixel art and make a 2d game. I have taken my time doing these different tasks
and haven’t put any pressure on myself, this has made me enjoy and feel
comfortable with my work.
1.2-
I have communicated with the class by asking for ideas and been given
advise on how to fix things, this includes asking people for what I could do to
improve my designs and game. I have included screenshots and sources of
websites where reference images have come from. Another way I have shown my
ideas to the class is through the walk around thing we did, this is where we
looked at each other’s work and voted on whose we liked the best. I was nervous
about this for a while as it was happening but after the nice and helpful
feedback I got I grew more comfortable with my own games and characters I had
created.
1.3-
The communication skills in class has helped me develop different ideas
to use in my pixel art, games and my own characters. When first creating our
projects I had no idea what I wanted to do but due to class discussions about
retro pixel games and reference sheets of different pixelated characters ideas
began to come to me allowing me to begin the games we needed to create.
LO2
1.1-
As breakout
was the first game I created, I wanted to experiment a little with it. At first
it was bland with dark blue and red colours which didn’t standout on the
screen. I wanted to use colours which will draw the player in and keep them
interested. I used colours such as pink, yellow, blue, light green and black.
The black in the game represents death and danger which is why it is so
different from all the rest. The player will know to avoid it.
My space invaders game consists of
colours such as: Dark blue (to represent and give it the feel of space), white,
purple and a bluey pink. For my characters (Aliens) I have experimented in
shading and using different shades of the same colour to make it look a little
more realistic. The ship I have created is a changed reskin of the original
ship in the original game.
1.2-
Experimenting
with my work was a risk because I did not know whether it will work well with
the topic of game. However the reskins worked well and gave the bland, boring
levels I made first into a fun and eyecatching game with background music and
sound effects. I grew more confident the more I designed my own things. I have
worked hard to make my games look nice.
1.3-
My creative and technical skills effected my games in a
good way, there isnt too much of something on the page that makes it lookfull
and clogged, instead there is a simple design which is unique to the game. The
sounds took a while to make fit with the subject of game, with me having to
pitch and speed things up. For example with Breakout!, a slow and melodic
background music wouldn’t sound right with the fast paced movements. The
background music I have used is fast and catchy fitting the theme well. This is
also with Space invaders and PacMan. In Space invaders the background music has
a spacey feel to it, as the music contains zap like sounds. Pacman has a very
fast background track to fit the theme of having the escape the aliens and
finish the level.
My pixel drawings don’t feel out
of place. For example: The bat in Breakout! Shares the same colour scheme of
the barricades. This doesn’t make it feel out of place but instead fitting in
with its surrounding area.